Background

Name Tag (Technoblade ♥)

ModsName Tag (Technoblade ♥)
Name Tag (Technoblade ♥)

Name Tag (Technoblade ♥)

CurseForge
UtilityMiscellaneous

You can now rename entities !

NameTag V2.0

How to create custom behavior

  • Install this mod in your mod folder
  • Create a pack
  • In your resources/Server folder create a folder NameTag
  • Create a json file with whatever name you like (Example.json)

JSON Structure

"TagName"         (String)    -> The name tag for which your behavior will be applied
"IgnoreCase"      (Boolean)   -> If you want to not check letter casing
"AllowedNPCRoles" ([]String)  -> List of NPC role for which your tag should apply (empty or non-existent mean all)
----
"LogMessage"  (String) -> Debug Message in Server console
----
"ChangeAsset"           (Custom structure) -> Change model asset with the one you want
    -> "TargetAsset"    (String)           -> Asset that will be applied (Should be present in `Server/Model`, custom model accepted)
    -> "RemoveOnChange" (Boolean)          -> If true, when another NameTag is applied, original model come back
----
"PlayAnimation"          (Custom structure) -> Play an animation that the Entity know
    -> "AnimationName"   (String)           -> Animation to play (Entity **should** know the animation, custom one accepted but need to be registered in entity)
    -> "RemoveOnChange" (Boolean)          -> If true, when another NameTag is applied, stop animation

Example Files

{
  "TagName": "LOG",
  "IgnoreCase": true,
  "LogMessage": "THIS IS A LOG"
}
{
  "TagName": "Technoblade",
  "IgnoreCase": true,
  "AllowedNPCRoles": [
    "Pig"
  ],
  "ChangeAsset": {
    "TargetAsset": "Pig_Technoblade",
    "RemoveOnChange": true
  }
}
{
  "TagName": "Idle",
  "PlayAnimation": {
    "AnimationName": "Idle",
    "RemoveOnChange": true
  }
}

Information

3,513
Downloads
Version
NameTag-2.0.0.jar
Updated
Jan 17, 2026
Support
Early Access

Project Links

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Name Tag (Technoblade ♥) - Hytale Mod | Hytale Wiki