Clubs Reworked
Introduces clubs and a flail as new weapon types usable by the player.
Previously, clubs were only usable by mobs, and spawning them in creative mode had limited usage — no blocking and no signature move.
This mod aims to change that.
Overview
Clubs are a new one-handed melee weapon with:
- A unique attack pattern
- Charged attack
- Signature move
Additionally a flail is included, also with:
- A unique attack pattern, charged attack, and signature move
Current Status (Version 1.7.1)
The following clubs are implemented:
- Crude Club
- Copper Club
- Iron Club
- Thorium Club
- Cobalt Club
- Adamantite Club
- Mithril Club
The following flails are implemented:
- Rusty Steel Flail
The Crude club is craftable without a workbench.
The other clubs and flail are craftable in the blacksmith's bench─found under the "maces" category─with tier requirements following with their rarity.
Clubs Planned for Implementation
- Rusty Iron Club
- Onyxium Club
- Scrap Club
- Tribal Club
- Stone Trork Club
- Doomed Outlander Club
Plans
- Implement the clubs that are unique to mobs, and add them to their drop tables.
- Implement tiered versions of the flail.
Further Goals
Once the other clubs are implemented, the mod will also aim to implement the flail and zombie arm weapon types, which are in a similar situation to the club.
Compatibility
If you notice any incompatibility with any other mods, please let me know, and I can see what I can do!








